July 2018 Progress Report

Hey there! Welcome to the July Progress Report for Hiwata no Nadoko! This month, we’ve got a special preview of what John and the Coding team have been working on!

Keep in mind that this test footage is a work in progress, and that any bugs will be worked out before the demo is released.

This test footage shows a very streamlined version of the game’s User Interface, or UI. In the final game, the UI may look more like this:

 User Interface concept by @Hikarito#2333

User Interface concept by @Hikarito#2333

The sun at the top right would represent the school atmosphere, the scissors would display your current weapon, and the rest is pretty self explanatory.

Our composer Luan has written some beautiful atmospheric music for the game. The Bullied Simulator will feature an adaptive soundtrack, using an underlying base track with elements that are added to it depending on the actions of the player. You can find video from 8-Bit Music Theory here, explaining adaptive soundtracks better than I ever could.

 

 

To accomplish this, we’re using a program called FMOD. As a basic test of the adaptive concept, John has linked the music to Reika’s sanity meter. In this test, you’ll hear the music shift in pitch as her sanity worsens. In the final game, this pitch-shift will be replaced with more intense instrumentation.

We also show a very basic version of the conversation system. When interacting with another student, you’ll have different choices that may influence the story’s path, or at the very least, how the student feels about you. Small talk interactions may not affect much, but conversations with key students will steer the course of the game, so it’s important to be mindful of what you say.
We’re still deciding whether or not we will keep the attitude indicator shown to the right.

The goofy attack in the test footage just goes to show that we still need to create custom animations. We’ll need a variety of attacks, reactions, interactions, and idles. If this is something you’d be interested in helping with, you can contact Generica on Discord. Her tag is @Generica.e#3504.

 

As you can see, there are still quite a few things that need to completed before we have something playable for you guys! We’ll hope to share more previews on our Discord in between progress reports, so we’ll see you there!

Thanks for checking in, and as always, thank you so much for your continued support of Hiwata no Nadoko! We'll see you around!

 

 

 

Paige Guttormson